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Skate city nintendo switch
Skate city nintendo switch







skate city nintendo switch
  1. Skate city nintendo switch manuals#
  2. Skate city nintendo switch series#

It takes a while getting used to both sticks, as the back foot offers Ollie-based tricks whilst the front are Nollie-based (nose Ollie) tricks.

Skate city nintendo switch manuals#

Spins are mapped to the L and R buttons (on Switch), whilst ZL and ZR start manuals (skateboard wheelies) on flat ground or grinds on rails/ledges. Ollies, kickflips, hardflips and more are directionally mapped, so the incentive to use all angles adds variation. Similar to Skate, you hold a direction to “preload” the jump, and letting go will see that performed. Depending on your stance (we’ll consider Regular is left foot forward), the left stick acts as the back foot, the right the forward. What this means is that you don’t have to worry about navigation, which would normally be a left thumbstick function.

skate city nintendo switch

Alright, 2.5D if you want to be pernickety. Well, you skate on a 2D plane, with some ledges and rails because slight fore or background. The pictures probably haven’t made it entirely clear, but Skate City is a 2D game. But before we get into that and the extra modes, let’s find out what makes your skater grind… and flip, spin, etc. Whilst that may sound shallow, it’s far from it. Endless Skate is that: you can cruise, pop some tricks and lines and just… skate. You don’t die, nor do you have a life system or anything like that. To clarify, it’s not an “endless runner”. Why not just skate though?” and that’s when it kicks in. The game is saying, “Challenges? Yeah they’re just below it. Just a casual screen with a few board-pushers pulling the occasional trick as they skate past camera.Įven when you start the game, the first option (after you pick your destination) is Endless Skate. No insane spins from famous skateboarders. No Goldfinger, no techno or flashy colours. You’re greeted by a sunset-backed menu screen, with what sounds like a non-copyright twenty one pilots (yes, deliberate lowercase) instrumental playing. If that statement sounds pretentious, like Skate City is being deliberately hipster, you’ll see what I mean when the main menu loads up. Thankfully, and I speak for myself in this regard for sure, that with more open-mindedness and broader expectations, this is very welcome indeed. When a game like Skate City comes out and embraces the more chill side of both gaming and skateboarding, you’d think it was bold as brass for trying to defy tradition. My point is, laboriously as I’ve made it, is you don’t tend to associate peaceful experiences with something dubbed as an extreme sport. It’s not uncommon, with calm-yet-equally-frustrating games like Lonely Mountains: Downhill fusing mountain biking with relaxation. It’s not often we see something that melds two contradictions together. Arcade, 2D skaters like OlliOlli are equally capable of pulling their weight too. It’s not just the fully 3D, AAA games that are showing off their tricks, either. Take the twenty year old Tony Hawk’s series, for example, making a revival and showing that there’s still a demand for spectacle. Skateboarding, by contrast, would normally be at the other end of that spectrum. What started with David Cage’s brand of “interactive movies”, at least in a more mainstream fashion, has branched into the calm, wistful likes of Journey, Flower and even Gris. More so in the last decade, the whole “games are art” concept has definitely broadened. Grab your board and we’ll carve a line through this review to find out why. It’s an arcade game, but not as you’d expect it. Now, after an eighteen month exclusivity deal with Apple is finally up, Skate City is making its way to a bigger audience. So when a game subverts that approach and doesn’t have you flipping over helicopters or have washed out Jackass stars attached to it, it’s a welcome change. Just nothing that encourages you to take a calmer approach with some lo-fi beats accompanying it. Oh sure, there’s been 2D skateboarding games, no doubts there.

skate city nintendo switch

Then more recent efforts like Session and Skater XL have also tried to create the same magic, to some degree. Maybe not so much in later entries, but the first one definitely.

Skate city nintendo switch series#

EA’s Skate series lets you cruise about and pull off impressive, “normal” trick sequences. We have had some grounded sidewalk surfing games. In fact, when any sport that’s had some kind of X-Games affiliation tries to deviate, it’s met with either surprise or skepticism. Considering that skateboarding is classed as an “extreme sport”, it’s always a surprise when something chill and more realistic comes along. Skateboarding and tranquillity are not synonymous words, generally. Kick, push and chill out in Skate City, a skateboarding game that transcends expectations on the Switch.









Skate city nintendo switch